Psychonauts Post-mortem

a Play By Mail item by J Nash (Sunday June 12th, 2011)

UPDATE. Gamasutra posted the article online. Phew.

I like Psychonauts. When it came out in 2005 there was a post-mortem article in Game Developer, a glossy paper magazine about developerment of game, but (as far as I could work out) the article wasn’t posted online.

Mentioning Psychonauts earlier today to a chum in passing, I whimmily looked again and immediately found a working link that had been posted at the time and which I missed because I am terrible several years ago or something. It looks all official and everything, so hurrah. (This will probably turn out to be the hacked electric subscription of a tiny zoo-going orphan child of the world, but let’s bustle past that for the mome.)

You can read the post-mortem by ignoring the stupid Flash browser reader thing and clicking Download, which bungs you the (9mb) pdf. This appears to be incomplete, but it’s just a poorly thought-through pdf contents list.

The Psychonauts bit starts on page 30. Page 31 has the stats bar. The article is written by the game’s exec prod, so veers to the blandly expressed, but this does lead to page 36’s world classly colourless version of “so we fired everyone and started again.”

(Link observation thanks to Idle Thumbs. Ththumbs.)