// link pics to messagesvar portrait = 0;var doorway = 1;var chair = 2;var tuba = 3;var patterned_floor = 4;var the_14th_petal = 5;var silver_box = 6;var tapestry = 7;var candlestick = 8;var guardian_plinth = 9;var empty_plinth = 10;var ship_plinth = 11;var telescope = 12;var rafter = 13;var left_lamp = 14;var middle_lamp = 15;var right_lamp = 16;// set messagesvar messages = new Array("<b>PORTRAIT</b><br><br>\nThe portrait is of Lady Petters, whom you recall meeting earlier. She closely resembles a low-rent television celebrity - you know, thingummy - tschh - the woman from Superman; or perhaps Lesley Judd. Her pose suggests she is speaking on a mobile phone.<br><br>\n<i>If the player has collected the mobile phone from the back page of PC GAMER 37, they can put it in the portrait for 6 points.</i>","<b>DOORWAY</b><br><br>\nYou leave the room.<br><br>\n<i>Please insert PC GAMER Electronic Arts promotional supplement and press Fire to continue.</i>","<b>CHAIR</b><br><br>\nThe large, solid chair is an amazing work of craftsmanship. It has been exquisitely carved from a single block of marble. Marble is a granular, crystalline limestone, irregularly mottled or streaked to produce veins. It can also be used to describe a game where the object is to knock your opponent's ball (or &quot;marble&quot; - originally so called because it was marble) from a chalk ring, or circle.<br><br>\n\n<i>The chair serves no purpose.</i>","<b>TUBA</b><br><br>\nThis is the bell of a tuba. You remember the cryptic words of the Music Master: &quot;If the tuba be played, the dragon be slayed.&quot; You may try to recreate the Song of the Tuba by clicking on the individual stops.<br><br>\n<i>If the player tries to use the tuba, they are immediately killed, scoring -10 points.</i>","<b>PATTERNED FLOOR</b><br><br>\nThe floor has a curious pattern. You can see the whole room reflected in its surface, indicating that it has been polished to a ludicrous and impractical degree. Nevertheless, you feel the pattern holds some significance.<br><br>\n<i>If the player steps on the floor, they slip, fall down and die, scoring -10 points.</i>","<b>THE 14TH PETAL</b><br><br>\nCongratulations! You have solved the mystery of Ryndyr. Score 10 points.","<b>SILVER BOX</b><br><br>\nNo one knows what the hell this is supposed to be.","<b>TAPESTRY</b><br><br>\nTouching the tapestry causes a ghost to appear! It is Lord Trimton Petters. He has a sorry tale to tell.<br><br>\n<i>Use a stupid voice to tell a story that rambles on until the player dies of polio. Award the player 2 to 6 points depending on how quickly they cut you off.</i>","<b>CANDLESTICK</b><br><br>\nThe candlestick falls down, crushing you to death. Score -10 points.","<b>GUARDIAN PLINTH</b><br><br>\nAs you touch the plinth, the Guardian of the Chamber appears. He is a wizard of great power, and a wily opponent of incalculable age. You must defeat the Guardian's logic puzzle to continue.<br><br>\n<i>Play noughts and crosses with the player. If they win, award 3 points.</i>","<b>EMPTY PLINTH</b><br><br>\nThe middle plinth is strangely empty. Do you perhaps have something in your inventory that would fit here?<br><br>\n<i>The player doesn't, but don't let on. Whatever they try, say, &quot;That doesn't quite fit,&quot; in precisely the same slow, clear tone of voice each time.</i>","<b>SHIP PLINTH</b><br><br>\nAs you touch the model ship, there is a hardware exception error and you are drowned. Score -10 points.","<b>TELESCOPE</b><br><br>\nThe telescope is fixed to the floor, but can be turned freely to examine anything in the room.<br><br>\n<i>Whatever is examined, say, &quot;You see... nothing special,&quot; unless the player looks at the rafter - go to RAFTER.</i>","<b>RAFTER</b><br><br>\nThere is teeny-tiny writing on the rafter that you can't quite read.<br><br>\n<i>If the player uses the telescope, award 4 points and say, &quot;You can now read the writing clearly, but will need the Book of Tongues to decipher it.&quot; Neither confirm nor deny the existence of the book.</i>","<b>LAMP</b><br><br>\nYou have seen the light! Score 1 point.","<b>LAMP</b><br><br>\nYou have seen the light! Score 1 point.","<b>LAMP</b><br><br>\nYou have seen the light! Score 1 point.<br><br>\n<i>Note - allow the player to do this as many times as they like. If questioned, explain it is a cheat.</i>");function ryndyr(message){var ryndyr = window.open('', 'ryndyr_message', 'scrollbars=yes,status=no,width=300,height=300');ryndyr.document.write('<html>\n<head>\n<title>RyndyrONlinE</title>\n<meta name="robots" content="noindex, nofollow, nocache, noarchive">\n</head>\n\n<body bgcolor="#ffffff" text="#000000">\n\n<p>'+ messages[message] +'</p>\n\n<p align="center"><a href="#" onclick="self.close()"><small>Close window</small></a></p>\n\n</body></html>');}